The Laboratory A Futuristic Dungeon Core English Edition Book PDF, EPUB Download & Read Online Free

The Discovery of Jeanne Baret
Author: Glynis Ridley
Publisher: Broadway Books
ISBN: 0307463532
Pages: 291
Year: 2011
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Documents the pioneering round-the-world journey of adventurer Jeanne Baret, tracing how she disguised herself as a boy to accompany her lover, botanist Philibert Commerson, on his 18th-century voyage before her true gender was exposed. Reprint.
Dungeon Crawl
Author: Skyler Grant
Publisher:
ISBN: 1537749617
Pages:
Year: 2016-10-14
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Gamers are celebrities. Superstars. Idols to the masses. Only a few ever make it out of Piper's Mill, most toil their lives away in the small town just dreaming of a better life. Liam thought he had a comfortable life all worked out when it winds up wrenched away from him. Drawn into other's schemes to hack the game and steal some spotlight he never expects to find himself playing in a game nobody has ever heard of. He never expects to find himself deep in a dungeon at level one with no gear and barely any skills. He certainly would never anticipate suddenly being tied to forces that promise not just to reshape his life, but the world outside the game. Time to level up.
The Slime Dungeon
Author: Falcon Logue, Jeffrey Logue
Publisher: Createspace Independent Publishing Platform
ISBN: 1532935609
Pages: 422
Year: 2016-04-25
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Death came on swift wings. A soul, blessed by a goddess, falls to the land and enters his new life. He clings to a single memory, the defining moment of his previous life. Now, he learns how to succeed in his new life, as a new dungeon heart. To become the best dungeon he can be, he partners with the one existence all dungeons need: his bonded Dungeon Pixie
Dream Park
Author: Larry Niven, Steven Barnes
Publisher: Macmillan
ISBN: 1429935359
Pages: 320
Year: 2010-05-11
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A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game." As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, they play in an artificial enclosure that has been enhanced with special effects, holograms, actors, and a clever storyline. The players get as close as possible to truly living their adventure. All's fun and games until a Park security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Glitch Hunter
Author: Skyler Grant
Publisher:
ISBN: 1982912561
Pages: 506
Year: 2018-05-16
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Alex is a Glitch Hunter, wielder of a magical bracer that allows him to see the world in terms of things such as hit points and experience. He was brought from another world to hunt dangerous creatures called Glitch that defy the natural order. With enough experience he can unlock powerful abilities of his own to fight them.A whole new lifeThe life of a Glitch Hunter has its perks. Being able to move among the powerful, being desired by women, but it holds great risks as well. Saving the city of Falkirk will require Alex to master his new abilities or watch the populace perish in agony.
Dungeon Born
Author: Dakota Krout
Publisher: Createspace Independent Publishing Platform
ISBN: 1539519759
Pages: 500
Year: 2016-10-21
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For eons, conquering dungeons has been the most efficient way to become a strong adventurer. Although, not everything is as straightforward as it seems. Several questions have always plagued the mind of those that enter these mythical places of power: Why are there so many monsters? Where does the amazing weaponry and heavy gold coins come from? Why does the very air fill with life-giving energies?! Cal has all of the answers to these age old questions, for a very simple reason. He is a Dungeon Heart, a soul forced against his will into a magical stone. After several lonely years, Cal was able to regain sentience, allowing him to form new memories while slowly growing a dungeon around himself. With help from a friend, Cal learned how to create monsters and traps, increasing his power and size quickly. When a threat to his existence rears its head, Cal decides that he will do anything to stay alive and become stronger. Unfortunately for treasure-seekers, the fastest way for Cal to achieve his goal... is to eat anyone that enters his depths.
Sapiens
Author: Yuval Noah Harari
Publisher: Harper Collins
ISBN: 0062316109
Pages: 464
Year: 2015-02-10
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New York Times Bestseller A Summer Reading Pick for President Barack Obama, Bill Gates, and Mark Zuckerberg From a renowned historian comes a groundbreaking narrative of humanity’s creation and evolution—a #1 international bestseller—that explores the ways in which biology and history have defined us and enhanced our understanding of what it means to be “human.” One hundred thousand years ago, at least six different species of humans inhabited Earth. Yet today there is only one—homo sapiens. What happened to the others? And what may happen to us? Most books about the history of humanity pursue either a historical or a biological approach, but Dr. Yuval Noah Harari breaks the mold with this highly original book that begins about 70,000 years ago with the appearance of modern cognition. From examining the role evolving humans have played in the global ecosystem to charting the rise of empires, Sapiens integrates history and science to reconsider accepted narratives, connect past developments with contemporary concerns, and examine specific events within the context of larger ideas. Dr. Harari also compels us to look ahead, because over the last few decades humans have begun to bend laws of natural selection that have governed life for the past four billion years. We are acquiring the ability to design not only the world around us, but also ourselves. Where is this leading us, and what do we want to become? Featuring 27 photographs, 6 maps, and 25 illustrations/diagrams, this provocative and insightful work is sure to spark debate and is essential reading for aficionados of Jared Diamond, James Gleick, Matt Ridley, Robert Wright, and Sharon Moalem.
The Interpretation of Cultures
Author: Clifford Geertz
Publisher: Basic Books
ISBN: 0465093566
Pages: 576
Year: 2017-08-15
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In The Interpretation of Cultures, the most original anthropologist of his generation moved far beyond the traditional confines of his discipline to develop an important new concept of culture. This groundbreaking book, winner of the 1974 Sorokin Award of the American Sociological Association, helped define for an entire generation of anthropologists what their field is ultimately about.
The Laboratory
Author: Skyler Grant
Publisher:
ISBN: 1549979299
Pages: 234
Year: 2017-10-15
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Emma is an artificial intelligence with a love of science, insults, and devilish traps. When her systems are booted up she finds herself in control of a long-abandoned facility in a post-apocalyptic wasteland. The world is filled with dangerous threats granted great powers by the same cataclysm that befell the world. Emma must balance safety with the desire for test subjects as she brings herself back fully online and stakes out a place in this new world.
My Blind Familiar
Author: Nathan Valerio
Publisher:
ISBN: 1973491249
Pages: 313
Year: 2017-12-07
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Familiar, a magical creature of any kind that a mage channels mana through to perform magic or tasks. Familiars are all different and each mage can have only 1 and it can only be summoned in Magic Academy due to the preparation for this being in these locations.The age that these students obtain this is when they start their second year in the magic academy. The first year was purely to teach the students how to gather mana and improve their capacity as well as to weed out those without talent for gathering mana. The entire year teaches the students breathing techniques, meditation and teaches the basis of how magic works.Our story starts with a young man that summons the most uncommon Demon, the imp or so called the Ash Golem.
Fatal Flight
Author: Bill Hammack
Publisher:
ISBN: 1945441038
Pages: 304
Year: 2017-10-04
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Fatal Flight brings vividly to life the year of operation of R.101, the last great British airship--a luxury liner three and a half times the length of a 747 jet, with a spacious lounge, a dining room that seated fifty, glass-walled promenade decks, and a smoking room. The British expected R.101 to spearhead a fleet of imperial airships that would dominate the skies as British naval ships, a century earlier, had ruled the seas. The dream ended when, on its demonstration flight to India, R.101 crashed in France, tragically killing nearly all aboard. Combining meticulous research with superb storytelling, Fatal Flight guides us from the moment the great airship emerged from its giant shed--nearly the largest building in the British Empire--to soar on its first flight, to its last fateful voyage. The full story behind R.101 shows that, although it was a failure, it was nevertheless a supremely imaginative human creation. The technical achievement of creating R.101 reveals the beauty, majesty, and, of course, the sorrow of the human experience. The narrative follows First Officer Noel Atherstone and his crew from the ship's first test flight in 1929 to its fiery crash on October 5, 1930. It reveals in graphic detail the heroic actions of Atherstone as he battled tremendous obstacles. He fought political pressures to hurry the ship into the air, fended off Britain's most feted airship pilot, who used his influence to take command of the ship and nearly crashed it, and, a scant two months before departing for India, guided the rebuilding of the ship to correct its faulty design. After this tragic accident, Britain abandoned airships, but R.101 flew again, its scrap melted down and sold to the Zeppelin Company, who used it to create LZ 129, an airship even more mighty than R.101--and better known as the Hindenburg. Set against the backdrop of the British Empire at the height of its power in the early twentieth century, Fatal Flight portrays an extraordinary age in technology, fueled by humankind's obsession with flight.
Aeon Legion
Author: J.P. Beaubien
Publisher:
ISBN: 1311022155
Pages:
Year: 2016
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Time travel has made the Edge of Time a dangerous place.To protect the Edge of Time from the disastrous alterations of time travelers, the Aeon Legion seeks the greatest soldiers and warriors from the most bloody, war-torn eras in history. Those they deem worthy gain a chance to compete in the toughest training program ever designed.Terra Mason, a plain eighteen-year-old girl from the modern United States, has an impressive stubborn streak. Her persistence and bravery gains the notice and sponsorship of one of the Aeon Legion's greatest heroines. Now Terra must turn that stubbornness into determination if she is to contend with history's finest soldiers and somehow pass the Aeon Legion's final test, the mysterious Labyrinth. She will not quit. Terra will prove that even someone as average as her can still be a heroine.Hanns Speer is polite, good-natured, charming, a genius inventor of a time travel machine, and a dedicated member of the Nazi Party. Yet he cannot understand why people from the future regard him and his fellow Nazis as monsters. Now he must use his charisma and cunning to challenge the seemingly invincible Aeon Legion and its monopoly on time travel. He will not quit. Hanns will steal history itself if he has to, mistakenly believing it will prove him to be a hero.
Voyage from Yesteryear
Author: James P. Hogan
Publisher:
ISBN: 0671577980
Pages: 400
Year: 1999-03-01
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An army from Earth battles to regain control over a space colony that has developed advanced technology but has evolved into a society that will do anything to retain their liberty. Reissue.
Dungeons & Dragons Starter Set
Author: Wizards Rpg, Wizards Rpg Team
Publisher:
ISBN: 0786965592
Pages: 96
Year: 2014-07-15
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A boxed set introducing the newest edition of the Dungeons & Dragons role-playing game includes a 64-page adventure book with everything the Dungeon Master needs to get started; a 32-page rulebook for playing characters from Level 1 to Level 5; five pregenerated characters, each with a character sheet and supporting reference material; and six polyhedral dice.
Code Jumper
Author: Zachariah Dracoulis
Publisher:
ISBN: 1982046724
Pages: 426
Year: 2017-12-30
View: 355
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The year is 2036, and half the population of the United States of America is dead.Re.Generation killed them.Code Jumpers, skilled hackers who meet strict criteria, are the traffickers of the new world. Guns, drugs, just about anything else you might need or want in the heavily moderated base game world of Re.Generation, the Code Jumpers can get it for you.As one of the very few people in the US who can dive into Re.Generation without getting stuck, Eddie is one such Code Jumper.Eddie likes his job, he gets to be a demigod who sells weed and guns to mere mortals every time he goes to work, but following a catastrophic event that affects both the real world and Re.Generation, access to the game is restricted and he becomes locked outside in the dreaded real world.Fast-forward five years to a world where certain cities are becoming more and more dangerous to live in, and Eddie is forced to go back.Before he knows it, he's jumping around Re.Generation and many of its expansions in a last-ditch effort to stop what promises to be Hiroshima compared to what was a slap on the wrist with the last event.A video game. A terrorist. A hacker and his AI.What could go wrong?