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Diseñando apps para móviles
Author: Javier Cuello, José Vittone
Publisher: José Vittone — Javier Cuello
ISBN: 8461649338
Pages: 300
Year: 2013-07-26
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Conoce el proceso de diseño y desarrollo de una app para móviles de principio a fin. En 18 capítulos, aprende a crear aplicaciones útiles y atractivas para Android, iOS y Windows Phone. Además, el libro cuenta con: - Ejemplos y casos reales para entender por qué una app es exitosa. - Comparación del diseño e interacción entre los sistemas operativos. - Entrevistas a reconocidos diseñadores como Loren Brichter, Erik Spiekermann y muchos más.
Designing Mobile Apps
Author: Javier Cuello, José Vittone
Publisher: José Vittone
ISBN:
Pages: 300
Year: 2013-11-20
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Embarking on a career (or hobby) in app design can be intimidating, especially when information is scattered, confusing and hard to find. Designing Mobile Apps is a complete guide for those getting started, providing step-by-step details on how to design useful, attractive mobile applications. Authors Javier “Simón” Cuello and José Vittone share their experiences in the world of app design, revealing tricks of the trade based on their work at companies like Yahoo, Zara and Telefónica. Apps for Android, iOS and Windows Phone How do operating systems differ? How does one go about transferring from one OS to another? Designing Mobile Apps answers these questions and more, using real-life examples and visual comparisons. The Complete Design Process From the initial concept to app store publication, Designing Mobile Apps covers the full app creation process in simple, easy-to-use terms. It includes numerous examples and doesn’t use a single line of code. Interviews with Top Professionals Designing Mobile Apps contains interviews with leading designers and developers, including Loren Brichter, Irene Pereyra, Erik Spiekermann and Dustin Mierau. They share the secrets they’ve learned while working at some of the best companies in the world. Written Especially for Designers and Developers Not sure how to prepare your design for the programmer? Know how to program, but fuzzy on the details in making your app truly appealing and easy to use? With Designing Mobile Apps, designers and developers can learn all they need to know to work together and create a successful app.
Desarrollo web para dispositivos móviles
Author: Fernando Luna
Publisher: RedUsers
ISBN: 9871949839
Pages:
Year: 2016-07-04
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DESARROLLO WEB PARA DISPOSITIVOS MÓVILES • Geolocalización y mapas web • HTML5 para móviles • jQuery Mobile para sitios multiplataforma • Integración de WebApps con redes sociales • WebApps como aplicaciones nativas • Acceso a datos locales y remotos • Uso de sistemas de mensajería • PhoneGap y aplicaciones híbridas “La integración de las apps con el hardware de los equipos es casi infinita. El único límite es nuestra imaginación como desarrolladores.” Este libro está dirigido a quienes buscan acercarse a la programación de soluciones para el creciente ecosistema de tablets y smartphones. En cada capítulo se aborda un desarrollo web con acceso a características propias de los sistemas operativos móviles iOS, Android, Windows Phone, BlackBerry y Firefox OS. Entre otros proyectos, invocaremos llamados telefónicos y videoconferencias desde una web, y aprovecharemos las capacidades de geolocalización y soluciones que interactúen con redes sociales. Finalmente, aprenderemos a convertir una web móvil en una aplicación nativa. En este libro aprenderá: • Plataformas y tecnologías móviles: sistemas operativos móviles. Diferencias entre WebApp, App nativa y App híbrida. Tecnologías de la web actual. • HTML5: navegadores, sistemas operativos y motores de renderizado. Declaraciones y metatags. HTML5 para aplicaciones móviles. Geolocalización. • jQuery Mobile: defi nición. Uso local o remoto. Configuración de una WebApp. Componentes y estructura. • WebApps para iOS y Android: diseño. Prestaciones de Safari y de Google Chrome mobile. Visualización de una WebApp como nativa. • Almacenamiento local y aplicaciones offline: Local Storage y Session Storage. Creación de un formulario. Bases de datos Web SQL. • PhoneGap: arquitectura. Integración con Dreamweaver. Transformación de una WebApp en híbrida. • Programación nativa para BlackBerry 10 y Windows Phone: herramientas de desarrollo. Emulación de WebApps en la computadora con Ripple Emulator. Sobre el autor: Fernando Luna es analista funcional de sistemas y cuenta con una diplomatura en desarrollo de aplicaciones para dispositivos móviles por la UTN. Es colaborador de las revistas Power y Users y autor de Visual Basic 2010, publicado por esta editorial. Nivel de usuario: Intermedio Categoría: Desarrollo / Internet / Mobile RedUsers es la editorial de libros de informática y computación más importante del idioma español. Sus manuales pueden leerse tanto impresos como en PC y dispositivos portátiles.
The App & Mobile Case Study Book
Author: Rob Ford, Julius Wiedemann
Publisher:
ISBN: 3836528800
Pages: 382
Year: 2011
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"The stories and statistics behind some of the most successful mobile content ever made"--Cover.
Designpedia
Author: Juan Gasca, Rafael Zaragoza
Publisher: LID Editorial
ISBN: 8416894477
Pages: 44
Year: 2017-07-12
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App Empire
Author: Chad Mureta
Publisher: John Wiley & Sons
ISBN: 111810787X
Pages: 205
Year: 2012-03-27
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Explains how to design, create, and market a successful application across any mobile platform, including iPhone, iPad, Android, and BlackBerry.
Mobile Learning
Author: Norbert Pachler, Ben Bachmair, John Cook
Publisher: Springer Science & Business Media
ISBN: 1441905855
Pages: 382
Year: 2009-12-15
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As with television and computers before it, today’s mobile technology challenges educators to respond and ensure their work is relevant to students. What’s changed is that this portable, cross-contextual way of engaging with the world is driving a more proactive approach to learning on the part of young people. The first full-length authored treatment of the relationship between the centrality of technological development in daily life and its potential as a means of education, Mobile Learning charts the rapid emergence of new forms of mass communication and their potential for gathering, shaping, and analyzing information, studying their transformative capability and learning potential in the contexts of school and socio-cultural change. The focus is on mobile/cell phones, PDAs, and to a lesser extent gaming devices and music players, not as "the next new thing" but meaningfully integrated into education, without objectifying the devices or technology itself. And the book fully grounds readers by offering theoretical and conceptual models, an analytical framework for understanding the issues, recommendations for specialized resources, and practical examples of mobile learning in formal as well as informal educational settings, particularly with at-risk students. Among the topics covered: • Core issues in mobile learning • Mobile devices as educational resources • Socioeconomic approaches to mobile learning • Creating situations that promote mobile learning • Ubiquitous mobility and its implications for pedagogy • Bridging the digital divide at the policy level Mobile Learning is a groundbreaking volume, sure to stimulate both discussion and innovation among educational professionals interested in technology in the context of teaching and learning.
Mobile Design Pattern Gallery
Author: Theresa Neil
Publisher: "O'Reilly Media, Inc."
ISBN: 1449368611
Pages: 403
Year: 2014-04-23
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When you’re under pressure to produce a well-designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel—and no need to. This handy reference provides more than 90 mobile app design patterns, illustrated by 1,000 screenshots from current Android, iOS, and Windows Phone apps. Much has changed since this book’s first edition. Mobile OSes have become increasingly different, driving their own design conventions and patterns, and many designers have embraced mobile-centric thinking. In this edition, user experience professional Theresa Neil walks product managers, designers, and developers through design patterns in 11 categories: Navigation: get patterns for primary and secondary navigation Forms: break industry-wide habits of bad form design Tables: display only the most important information Search, sort, and filter: make these functions easy to use Tools: create the illusion of direct interaction Charts: learn best practices for basic chart design Tutorials & Invitations: invite users to get started and discover features Social: help users connect and become part of the group Feedback & Accordance: provide users with timely feedback Help: integrate help pages into a smaller form factor Anti-Patterns: what not to do when designing a mobile app
The Noma Guide to Fermentation
Author: René Redzepi, David Zilber
Publisher: Artisan Books
ISBN: 157965889X
Pages: 400
Year: 2018-10-16
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At Noma—four times named the world’s best restaurant—every dish includes some form of fermentation, whether it’s a bright hit of vinegar, a deeply savory miso, an electrifying drop of garum, or the sweet intensity of black garlic. Fermentation is one of the foundations behind Noma’s extraordinary flavor profiles. Now René Redzepi, chef and co-owner of Noma, and David Zilber, the chef who runs the restaurant’s acclaimed fermentation lab, share never-before-revealed techniques to creating Noma’s extensive pantry of ferments. And they do so with a book conceived specifically to share their knowledge and techniques with home cooks. With more than 500 step-by-step photographs and illustrations, and with every recipe approachably written and meticulously tested, The Noma Guide to Fermentation takes readers far beyond the typical kimchi and sauerkraut to include koji, kombuchas, shoyus, misos, lacto-ferments, vinegars, garums, and black fruits and vegetables. And—perhaps even more important—it shows how to use these game-changing pantry ingredients in more than 100 original recipes. Fermentation is already building as the most significant new direction in food (and health). With The Noma Guide to Fermentation, it’s about to be taken to a whole new level.
Comunicar y educar en la ubicuidad. Aprendizaje móvil, Apps, y MOOCs desde una perspectiva inteRmetodológica ubicua
Author: Claudia Alicia Ruiz Chagna, Andrea Verenice Basantes Andrade, María Gabriela Cabascango Naranjo, Lucía Camarero Cano, Javier Gil Quintana, Carmen Cantillo Valero, Elisa Hergueta-Covacho, Antonia Moreno Cano, Nohemy Gabriela García, Patricia Ibáñez Ibáñez, Emilio Gómez Canseco, Carolina Vélez López, Olga Lucía Pérez Molano, María Camila Sierra Rivera, Paula Trujillo Sánchez, Cristina Villalonga Gómez
Publisher: Lulu.com
ISBN: 8417270450
Pages:
Year:
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App Inventor 2
Author: David Wolber, Hal Abelson, Ellen Spertus, Liz Looney
Publisher: "O'Reilly Media, Inc."
ISBN: 1491907231
Pages: 360
Year: 2014-10-13
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Yes, you can create your own apps for Android devices—and it’s easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car! The second half of the book features an Inventor’s Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike. Use programming blocks to build apps—like working on a puzzle Create custom multi-media quizzes and study guides Design games and other apps with 2D graphics and animation Make a custom tour of your city, school, or workplace Control a LEGO® MINDSTORMS® NXT robot with your phone Build location-aware apps by working with your phone’s sensors Explore apps that incorporate information from the Web
Xamarin Essentials
Author: Mark Reynolds
Publisher: Packt Publishing Ltd
ISBN: 1783550848
Pages: 234
Year: 2014-12-29
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If you are an experienced iOS and Android developer and have a desire to learn about the Xamarin platform, then you will find this tutorial to be the most efficient, interesting, and relevant path. You will find this guide to be especially useful if you wish to become proficient in creating apps using the Xamarin platform, as Xamarin Essentials teaches you the fundamentals of iOS and Android development.
A Primer of Visual Literacy
Author: Donis A. Dondis
Publisher: MIT Press
ISBN: 0262540290
Pages: 194
Year: 1974-01
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This primer is designed to teach students the interconnected arts of visualcommunication. The subject is presented, not as a foreign language, but as a native one that thestudent "knows" but cannot yet "read."
Hello, Android
Author: Ed Burnette
Publisher: Pragmatic Bookshelf
ISBN: 1680503642
Pages: 250
Year: 2015-05-04
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Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 through Android 5.0. Freshly added material covers new Android features such as Fragments and Google Play Services. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0 (Lollipop). Topics have been streamlined and simplified based on reader feedback, and every page and example has been reviewed and updated for compatibility with the latest versions of Android. If you'd rather be coding than reading about coding, this book is for you.
Mediamorfosis: Perspectivas sobre la innovación en periodismo
Author: Alicia de Lara González, Félix Arias Robles
Publisher: Universidad Miguel Hernández
ISBN: 8416024510
Pages: 514
Year: 2017-11-21
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La innovación es crucial para potenciar la capacidad que tiene una empresa de crear una ventaja competitiva sostenible que le permita sobrevivir en un contexto casi siempre complejo y plagado de retos. Cuando se cumplen 20 años de “Mediamorfosis”, la obra de Roger Fidler, el presente texto examina la transformación del ecosistema mediático al hilo de la innovación en la producción y distribución de contenidos, la incorporación de nuevos perfiles profesionales, el papel de las audiencias y la búsqueda de nuevos modelos de negocio. Porque como apuntaba Fidler, la mediamorfosis surge a raíz de los cambios que se produce a lo largo de la historia en los sistemas de comunicación. En la última década, el concepto de innovación se ha convertido en lugar común en diversos sectores de la actividad empresarial, tecnológica y social. Es importante tener en cuenta que innovar implica la capacidad de asumir los cambios y usar habilidades creativas para detectar un problema o necesidad, encontrar una solución novedosa y desarrollarla con éxito. Este libro, fruto de algunos de los trabajos presentados en el XXIII Congreso Internacional de la Sociedad Española de Periodística, bajo el título "MEDIAMORFOSIS Perspectivas sobre la innovación en periodismo", plantea la oportunidad de profundizar en las dimensiones y el alcance de la innovación en los medios. Se trata de un compendio de investigaciones originales que exploran cómo se puede innovar en las principales áreas que afectan al desarrollo del periodismo y cuáles son los modelos que destacan en el ámbito nacional e internacional. Al abordar el concepto de innovación periodística desde diferentes enfoques, la obra puede ser de gran utilidad para estudiantes y profesores de Periodismo, así como para el alumnado de estudios superiores relacionados con el mundo de la comunicación. En este congreso celebramos también las XII Jornadas Internacionales de Periodismo, foro que siempre ha buscado acercar los retos de la industria y de la profesión a la Universidad, como manifiestan las valiosas aportaciones recogidas en estas actas.